Character Creation
Alright here we go. For leveling understand these statements, although they may be confusing.
Your 7 major skills are the only things that count toward your overall leveling up.
All 21 skills reflect the kind of bonuses that you can put into strength, agility, intelligence, etc. Ex, use your blade a lot and you may have a +2,3,4 or 5 next to strength when you level up.
Always pick the stuff that gives you the biggest + unless its something you know you want to get up. Ex agility, intelligence, wisdom might all have +3’s and Strength has a plus 2 well pick strength since you know you are gonna use that more. Never pick anything that is only gonna give you +1 that is just dumb.
There are 3 skills that are taken into consideration for each of the 7 stats.
Ex: Blade, Blunt and hand to hand are all associated with Strength.
At the same time you aren’t going to make all those major skills cause you are only going to primarily use one of them.
All skills have bonuses, no matter if they are major or minor.
Ex journeyman of heavy armor encumbers 50% less weight. Everything goes by Novice, Apprentice, Journeyman, Expert, Master.
Useful spells (Shit I use most)
I thought I was going to be a straight up wizard, but I have come to liking a mix of spells and run in and slash your face off.
Your unlock spells: (Alteration): From Open very easy to Open Hard these spells are key(Literally), Once you have the hard one it’s the only one you need, you can buy any spell that is for sale as long as you have enough money, but you have to be the correct level to use it. This is a spell that can be continually cast on any door or chest this is locked or unlocked and will continue to level up.
Protect: (Alteration): Gives you a extra percentage of shield for defense for a certain amount of time. The best being 50% for 60 sec, name is Aegis. But get one as soon as you can and use it before and during all fights, trust me it helps.
Ease burden: (Alteration): Helps you carry more for a certain amount of time also makes you a bit fast. Great for when you are picking up shit in dungeons and its too heavy, this give you a little more. But them when you see them as you can use them, there are one for each skill level.
Sea Stride: (Alteration): Water Walking… Enough said there is only one
Water Breathing: (Alteration): Breathe Under water.. Duh
Bound Gauntlets: (Conjuration): Buy this to call on yourself over and over unless you pick Conjuration as one of your major skills in which case you start with summon skeleton, continually cast anywhere to level up as it will not attack unless someone is attacking you.
Summon Daedroth: (Conjuration): He works well, basically I started with the skeleton and played a lot of defense as he beat on people, when you can buy higher ones just buy the highest that the guy has. I felt Daedroth Attacks really well when you are high enough, then I bought later Xivilai.
Destruction spells suck cause there are none that you can call on yourself to help level up, so do not pick this as a major skill!!!!!! They are good if you have an enchanted weapon with lets say fire, buy a Weakness to fire spell and cast it then pound them easily with your fire sword.
Illusion has invisibility spells and chameleon spells that help you hide and stuff, not great for melee characters but they are fun. Also just get any low level charm spell and you can continually cast these on towns people over and over to level up. There are some paralyze spells that I’m working on now on getting which would be a huge advantage for melee characters, cause they’ll fall to the ground and you can just pound on them. The lowest level for that is journeyman and its for 3 secs, the best being a master and it lasts for 10.
Mysticism has soul trap and that is really the only thing I use from there. It traps souls in your soul gems which can be used to repower your enchanted weapons and what not.
Just get minor life detection to continually cast so you can level up to get the soul trap spells.
Restoration is your healing spells. I just realized there is a fortify fatigue spell that is low level that you can cast on yourself over and over to help get this up. Urgh, would have gotten that thing immediately. So get it and cast away so you can get your level up to be able to use stronger heal spells. The heal spells don’t count toward your level unless you are actually hurt. So get that fortify fatigue spell and cast away!! Cure disease is also key when you are high enough to use it. Get that cause you start running into diseases that stop your magic from coming back, which SuckS!!!!!!!! Also get fortify luck, that way when you cast that and you use lock picks on very hard locks, you can actually get it to work after a few tries. It definitely helps!!!!!
So that’s that on spells also I recommend on getting anything you think you will like obviously.
Alright some tips: Soul gems, keep at all time, never sell, these are the main way to recharge your magical items. For someone to do it, it literally costs a ridiculous amount of money.
Join the guilds! Find the mage guild and fighters guild and do those quests. They unlock achievements and they pay, also you can find a lot of stuff the place you go to sell and they will give you items to use upon completion of certain quests. Dark brotherhood will only become available when you murder a nonplayable character for no reason. Then they will come to you after you wake up. I recommend doing the thieves guild last, its just easier that way.
Staffs are pretty much useless I haven’t found a need for them I generally sell them if I get one, they don’t count toward any of your skills or anything so they aren’t helping much.
If you chose a 2 handed weapon, and you come across a shield, you can still equip it, you wont use it but if it has any kind of enchantment it still counts!!!!!!!
Take time to cast your shit that you can cast as you are walking around or like I did when I had the unlock spell if I was walking towards a door in the town I was casting non stop.
Horses are fucking useless and the controls are terrible, you can fast jump everywhere that you find and you can immediately fast jump to any town.
I generally find the guy that has a lot of money that he can spend and sell my shit to him over and over.
I guess that’s it, I’m online a lot so any questions ask me. I’m sure there are plenty of things I left out, oh and don’t be afraid to save.

When doing the thieves guild, always buy 100 lockpicks from the people who you can sell stolen goods to. Always use the fortify luck spell when you go to attempt to unlock a very hard lock, as there is no spell for that level lock. When you do the last mission for the thieves guild, take 200 lock picks and make sure you save before you go into the monks room to sitdown and get the book. MAKE SURE YOU SIT DOWN IN THE CHAIR WHEN YOU GET IN DO NOT GO UPSTAIRS OR THE GAME WILL BREAK AND YOU WILL BE STUCK IN THE CHAIR!!!!!
ReplyDeleteIf you somehow break the game and didn't save for an hour. Restart the closet save to where you were go into options and take the difficulty all the way down. You can then pretty much sprint through and the guys will die in 2-4 hits.
Any towns people that you run into that can train you in anything, do it. Its like getting 5 free levels toward your level up.
The cloak you get when you join thew darkbrotherhood helps a ton for the thief quests as well. If you already get rid of it, as long as you finish the darkbrotherhood quests you can bring an associate along with you and you can just steal it from them, they won't care.
When you are walking through the map keep your eye out for stone pillars that have a color on the front of them, these will give you a greater power, a spell that can be used once per day. These are good because it requires no magic to use, and they usually have like 3-5 effects to them.
When you are doing a cave or dungeon and you are trying to get everything but its too much weight, any barrel or chest you check you can also put things in. There is one usually close to the exit so when you leave you can sell what you have on you, then fast travel back and get more stuff to sell again.
Its not a bad idea to do any oblivion gates that pop up. The way to exit out is to remove the sigil stone from the top of the tower. When you do this you also get it as an invetory item. When you select it you have the chance to attatch it to a regular weapon and they usually have some quality powers. EX: weakness to fire on strike and fire damage on strike.
You can also name any armor or weapons that you create whcih is pretty cool.
This thing sounds confusing.
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