Showing posts with label brink. Show all posts
Showing posts with label brink. Show all posts

Wednesday, May 11, 2011

Brink

This is my first post in a while and I'll apoligize ahead of time for the lack of pictures. Anyway I played the game for about 4 hours yesterday through the campaign. The campaign seemed a little short, but my guess 8 hours for a campaign on easy isn't too shabby for a shooter. The game reminds me personally of a Battle Front type game with no vehichles but way more customization and gun upgrades. You can also customize your character as well and it seems like after every mission you unlock something because of the amount of experience you can get. I haven't played against other kids yet and I only used the medium build person. The medic seems to be a very important part of any team as he can pick people up in seconds so i have been working on him. What is also nice is you can spend your points on any of the classes and can change mid game at any of the battle stations. This game has COD playability type potential. Especially when we fully upgrade the classes we want to use and dominate kids. For now I'm going to go with an 8 rating.

Wednesday, April 27, 2011

gettin that fo sho

I've read some stuff about this game in game informer and it looked cool.  It comes out May 10th.  I was reading what i could find online it and it sounds like the jaun.  It looks and sounds just like borderlands.  First person shooter, you can play offline single player or online multiplayer, you can jump in and out of friends games.  There is a twist though, when you are playing online, the enemies are other human players.  so you have objectives to complete and other players are fighting you on your way to them.  Its almost an MMO, although there will be different lobbies, so there will be a certain limit to the number of players in each "world".

i wanted to find more info about character creation, but it seems like info is limited.  Basically there are 3 main body types for characters.  agile, medium, and heavy.  agile guy is very fast, but can hold less equipment and take less damage.  heavy is strong and slow. medium is a mix (obvious)
there are different classes you can pick, i'll just paste a quote from the article since it explains it pretty well. "But even more important than that are the abilities. Every time the player levels up, they can buy one new ability, in one of five different categories: soldier, medic, operative, engineer, or all-purpose. Each of these can only be used when you’re playing as a particular class, but remember, you’ll be able to change classes at any time while you’re in a mission." (hopefully they have a really good melee guy)

they also have a new thing called teh SMART system.  smooth movement across random terrain.  basically it turns your guy into assassins creed and you can jump over stuff by holding in a button.
also, its made by bethesda, who make some great stuff.  they are real good at combining rpg elements to shooters.

heres an article i read that has an interview with one of the game's makers