Was reading some of the interviews with some of the people that worked on the game. I found them interesting.
by GamesTM, March 2011
"Miyazaki wants the players to experience tens of thousands, or millions of deaths."
"The combat remains largely unchanged from Demon's Souls, while the team concentrates on improving the elements of role-playing and exploration."
"You are no longer [able] to pick a character class from the start. Instead you are allowed to equip any armour or weapon you like, prising the potential for customisation wide open."
"There are over 100 weapons, and players will be able to cycle through them in real time. A wider range of magic spells is also available."
"Miyazaki is careful to point out that the game isn't ttruly open-world as some media outlets have reported, but it will be less compartmentalised than Demon's Souls. There's still a hub - a campdire within a ruined castle - but you'll be able to leave through your choice of exits and work through the interconnected levels. We're told that you'll be able to travel to any location you can see in the distance."
"Secret routes and locations have also been discussed. From Software inadvertently reveals one to us in a place aptly named Trap Road"
"Player death does not have him transform into a ghost, but instead he finds himself in an alternate part of the area and discovers a tunnel to a secret location. Miyazaki is keen to point out the tunnel leads to an even harsher environment as punishment for slipping off the rail and dying."
"We are trying to provide an experience one or two steps ahead of what we did for Demon's Souls."
"Dark Souls introduces mid-level bosses that can pursue you in unprecedented ways, leaping over walls and climbing buildings to reach you."
by Playstation Official Magazine, March 2011
"The heads up display looks nearly identical so guessing button configuration will be similar."
"There will be much more role-playing and exploring as, unlike its predecessor, Dark Souls worlds
won't be broken down into smaller levels but exist as much larger open worlds."
"...we're able to leap down from heights onto huge enemies to unleash powerful strikes on them. Should our timing be perfect, that is."
"In terms of story, Miyazaki shed very little, but we know it involves knights and vampires (and that we could assume both these roles)."
"When speaking of the game's setting, Miyazaki often referred to "chaos," the differences that cause it, and overcoming those differences to defeat it."
Miyazaki quoted as saying, "I'll create the games I want to create; games I feel users will enjoy. That's what I do best."
The staff at From working on Demon's Souls is largely comprised of individuals who also worked on Demon's Souls. They feel a "passion" to "achieve the best."
I beat this game twice and got all the achievements, something the topic creator could never do.
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